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Hoi4 Panzer Division Template
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Army mechanized infantry dismount from an M113 armored personnel carrier during training in 1985.Mechanized infantry are units equipped with (APCs) or (IFVs) for transport and (see also ).Mechanized infantry is distinguished from in that its vehicles provide a degree of protection from hostile fire, as opposed to 'soft-skinned' wheeled vehicles (trucks or jeeps) for motorized infantry. Most APCs and IFVs are fully tracked or are all-wheel drive vehicles (6×6 or 8×8), for mobility across rough ground. Some nations distinguish between mechanized and armored infantry, designating troops carried by APCs as mechanized and those in IFVs as armored.The support weapons for mechanized infantry are also provided with motorized transport, or they are built directly into combat vehicles to keep pace with the mechanized infantry in combat.
For units equipped with most types of APC or any type of IFV, fire support weapons, such as, small-bore direct-fire, and are often mounted directly on the infantry's own transport vehicles.Compared with 'light' truck-mobile infantry, mechanized infantry can maintain rapid tactical movement and, if mounted in IFVs, have more integral firepower. It requires more combat supplies (ammunition and especially fuel) and ordnance supplies (spare vehicle components), and a comparatively larger proportion of manpower is required to crew and maintain the vehicles. For example, most APCs mount a section of seven or eight infantrymen but have a crew of two. Most IFVs carry only six or seven infantry but require a crew of three.
To be effective in the field, mechanized units also require many mechanics, with specialized maintenance and recovery vehicles and equipment. M3 halftracks and infantry on exercises, Fort Knox, June 1942As progressed, most major armies integrated or with mechanized infantry, as well as other supporting arms, such as artillery and engineers, as units.Allied armored formations included a mechanized infantry element for combined arms teamwork. For example, US armored divisions had a balance of three battalions each of tanks, armored infantry, and self-propelled. The US armored infantry was fully equipped with M2. In the British and Commonwealth armies, 'Type A armoured brigades,' intended for independent operations or to form part of armored divisions, had a 'motor infantry' battalion mounted in or later in lend-lease halftracks. 'Type B' brigades lacked a motor infantry component and were subordinated to infantry formations.The and, subsequently the British Army, used expedients such as the, usually for specific operations rather than to create permanent mechanized infantry formations.
The first such operation was in the, which failed to achieve its ultimate objectives but showed that mechanized infantry could incur far fewer casualties than dismounted troops in set-piece operations.The German Army, having introduced mechanized infantry in its Panzer divisions, later named them units. In the middle of the war, it created entire mechanized infantry divisions and named Panzergrenadier divisions.Because the German economy could not produce adequate numbers of its half-track APC, barely a quarter or a third of the infantry in Panzer or Panzergrenadier divisions were mechanized, except in a few favored formations. The rest were moved by truck. However, most German reconnaissance units in such formations were also primarily mechanized infantry and could undertake infantry missions when it was needed. The generally used jeeps, armored cars, or light tanks for reconnaissance.The began the war while still in the process of reorganizing its armored and mechanized formations, most of which were destroyed during the first months of the German Invasion of the Soviet Union.
About a year later, the Soviets recreated division-sized mechanized infantry units, termed, usually with one tank brigade and three mechanized infantry brigades, with motorized supporting arms. They were generally used in the exploitation phase of offensives, as part of the prewar Soviet concept of.The Soviet Army also created several in which tanks, mechanized infantry and horsed cavalry were mixed. They were also used in the exploitation and pursuit phases of offensives. Red Army mechanized infantry were generally or trucks, with only a few dedicated lend-lease half-track APCs.The ultimately fielded of a roughly similar composition to a Soviet mechanized corps, which fought in the, but it had little scope for mobile operations until near the end of the war.The fielded a mixed assortment of vehicles. These amounted to 126 French-designed which were licence-built locally, 34 captured and refurbished, 27 armored half-tracks of the and types, over 200 Czechoslovak Tatra, Praga and Skoda trucks (the Tatra trucks were a which was specifically built for the Romanian Army) as well as 300 German 901 4x4 field cars.
And half-tracks were also acquired, as well as nine vehicles of the type and 100 fully tracked tractors. The Romanians also produced five prototypes of an artillery tractor.Cold War In the postwar era, the early years of the, the Soviet Red Army and further developed the equipment and doctrine for mechanized infantry. With the exception of airborne formations, the Red Army mechanized all its infantry formations. Initially, wheeled APCs, like the, were used, some of which lacked overhead protection and were therefore vulnerable to artillery fire.
It still gave the Soviet Army greater strategic flexibility because of the large land area and the long borders of the Soviet Union and its allies in the Warsaw Pact.The US Army established the basic configuration of the tracked APC with the and before it adopted the lighter, which could be carried by and other transport aircraft. The vehicle gave infantry the same mobility as tanks but with much less effective armor protection (it still had nuclear, biological, and chemical protection).In the, the M113 was often fitted with extra armament and used as an ad hoc infantry fighting vehicle. Early operations by the using the vehicle showed that troops were far more effective while they were mounted in the vehicles than when they dismounted. American doctrine subsequently emphasized mounted tactics. The Americans ultimately deployed a mechanized brigade and ten mechanized battalions to Vietnam.Even more important for future developments was the Soviet, which was the first true IFV. Its introduction prompted the development of similar vehicles in Western armies, such as the and American. Unlike the APC, which was intended merely to transport the infantry from place to place under armor, the IFV possessed heavy firepower that could support the infantry in attack or defense.
Many IFVs were also equipped with firing ports from which their infantry could fire their weapons from inside, but they were generally not successful and have been dropped from modern IFVs.Soviet organization led to different tactics between the 'light' and the 'heavy' varieties of mechanized infantry. In the Soviet Army, a first-line 'motor rifle' division from the 1970s onward usually had two regiments equipped with wheeled APCs and one with the tracked BMP-1 IFV. The 'light' regiments were intended to make dismounted attacks on the division's flanks, and the BMP-equipped 'heavy' regiment remained mounted and supported the division's tank regiment on the main axis of advance. Both types of infantry regiment still were officially titled 'motor rifle' units.A line of development in the Soviet Armed Forces from the 1980s was the provision of specialized IFVs for use by the. The first of them was the, which had the same firepower as the but be carried in or even parachuted from the standard Soviet transport aircraft.
That made airborne formations into mechanized infantry at the cost of reducing 'bayonet' strength, as the BMD could carry only three or at most four paratroopers in addition to its three-man crew. They were used in that role in the in 1979.Present day.
Originally posted by:There is no 'right' division template. It´s situational.Use land XP first and foremost in good medium tanks. Keep divisions between 20-40 width. Sometimes more.That really is all there is to it. Apart from dumb stuff like putting paratroopers with marines, or maintennace support in purely infantry divisions, it really is hard to do 'wrong' templates.
Not between, AT.To optimize the numebr of divisions you can put in a battle, your divisions need to have a width that is a factor of 40. The ideal size is 20. 40 is too big (unless you're a minor that can't make that many divisions anyway) because you can't spread your men out as much. Unforuntaely 20 width is also a rather small division if it's not all infantry - if you sacrifice infantry for artillery/AT/AA you may have as few as 8000 men (though they'll be heavily armed). The combat system really doesn't facilitate realistic division layouts.Infantry and Armour have 2 combat witdth, artillery have 3 and AT/AA have 1 (TDs are 2). For the sake of being versatile, I use 6 Infantry, 2 Artillery, 1 AT and 1 AA for infantry divisions; and 3 Medium (eventually modern) or 2 Medium and 1 Heavy (if you want to use heavy tanks for history's sake), 3 Mechanized, 2 SP Artillery, 1 Tank Destroyer for armoured divisions.You can make specialized divisions, but they might not be where you need them when you need them; for example, a unit heavy on AT might not be where an amroured assault comes at you, and is otherwise less useful when attacking enemy infantry than your artillery-equipped infantry. When building an army.
KISS = Keep It Simple, Sir.There are a few things to remember, first thing to consider is WIDTH. Its a stat when making an army. Each time you attack a province you can only have so many troops enter the battle at a time. It is determined by this:1 Province attacking 1 province = 80 width. Each additional province that attacks adds another 40 width.
As a result, if you are attacking from three sides that would be 80+40+40. If you are attacking from two sides then it would be 80+40 = 120.This pic shows I have a combat width of 120.In the picture you will see I am attacking a single lone province and I have two provinces that are joined to that province.
As a result, There are two fronts that can attack it. Each province, essentailly, that is joined to province in question (that you wantt to attack) is considered a front.
Hoi4 Armored Division Template
Or add +20 to each province that is joining in on the fight.So. Imagine this. As Germany, you want to attack France, specifically, you want to take the province of Strasbourg FIRST (and only this one lone city and province). If you ALL your troops in 1 province and they attack. You can only get 80 widths worth of troops. However, Germany has, initially, two difference provinces that are adjacent to Strasbourg.
If you have troops on both province attack at the same time then you have a total combat width of 120 (80+40). If you captured the French province to the north of Strasbourg and attack Strasbourg with the troops from the north and the 2 adjacent provinces you now have a combat width of 160 (80+40+40). It finally made sense. When I click on the battles and studied it.If you have units that are exactly 20 width then you can send 4 units (and only 4 units) to attack. However, if your units are optimized BADLY. Let us say you have 21 width then you can only send 3 units at a time. 21.3 = 63 (the 4th would be 84 - as a result, your 4th unit would sit and wait until your three units fail and then attack solo 1 to 4 odds).Is width the only factor?
However, it will help you optimize your troops. If you are attacking from three different sides and you had each unit at 20 width then all you need to send it a maximum of 8 units (8.20 = 160) (the province is being attacked by three sides so thats 80+40+40 = 160 width).The other thing to remember are supplies. Having all UBER UNITS with a million different support and a combined armed regiment with tons of tanks, mechanized troops, etc. However, you need to supply your troops.
The more items you need to add the longer it will take to supply your troops. Especially, if you do not have the resources. It will delay your production by upto 90% (meaning without the proper amount resources it will almost take double as much time to make an item).It is best to have a large army of mostly just infantry. With a few above average units and a small handful of crack or elite units. Think about the US military.
How many the Navy Seals are very good. Why are not all US Navy soldiers - also NAVY SEALS? Training, equipment, and it would bankrupt the US economy to have everyone as Navy SEAL with all the equipment and training. That is why the US navy seals are a small number of troops compared to the overall size of the us navy.Notice how I have some elite troops. They even have tanks, but i only have 2.Notice I have a few mountaineers.
I was playing Mexico and planning an invasion of the United States and there are some mountains there.However, notice most of my troops are the basic troops and have the least amount of equipment. 4:26 AM 8/23/2016I made certain types of divisions. Right now I only made infantry divisions and attaching armor brigades to my infantry divisions in my current game. I try to make my divisions well rounded for the frontlines.Im going to make a mechanized infantry division too with no regular infantry in it Im trying to keep the speed up there.
I think regular infantry speed is 4 km/h and mechanized is 10 km/h. I might attach light or medium tanks or even modern tanks to this mechanized infantry division. While my regular infantry mixed with light tanks and artillery hold the front I will use mechnanized to come around on flanks.When I start a new game to experiment with more of this in the game I dont know what Im going to use but maybe 5 or 6 infantry brigades in my infantry division with 4 regiments of infantry with 1 regiment of light tank (regular). 3 regular infantry companies, 1 mountaineer infantry company, 1 anti-tank artillery company with 5 light tanks companies or medium tanks. Thats an infantry brigade with those regiments setup like that. Support regiment is 1 recon, 1 engineer, 1 anti-air, 1 arty, 1 anti-tank.When you play as the United States of America you need to 'THINK BIG'.
Like Donald Trumps motto for running for office. You need to spam infantry like we are playing as the Mongolian horde. Dont worry if the USA loses a infantry division the USA will make more.
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